Pobra do Caramiñal

A Vila do Maña’s workshop turn the game into the basic tool for children to discover what they want to do, using different objects and materials freely, according to their intentions. The activities carried out in the workshops are structured through six fundamental concepts: PERCEPTION, SPACE, LANDSCAPE, SCALE, SUSTAINABILITY and CITY, and four necessary tools: POINT, LINE, PLAN and THREE-DIMENSIONAL ELEMENT.

POBRA

a pobra do caramiñal’s gameboard

The aim is to have some freedom so that everyone finds out how to play: sometimes starting from an established order to figure out what to do with it; working with prepared materials as a game trigger, elements that are able to modify spaces; etc.